39 relics

Relics

The relics a party carries. For the ones fights carry against you, see Fight relics.

RelicShapeValueDropped byRules
The Red Wake480The Long ThroatOn Own Rush End: the enemy front's Bleed fires.
War Horn420The Cistern MotherYour fighters' Rushes last 5s longer.
The Long Fuse450The Coiled WellYour fighters' Stalls arrive 5s sooner.
The Tally480The Cistern MotherEvery Count your fighters hold needs one hit fewer.
Sympathetic Blast540The Long ThroatOn Enemy Death: its Burn detonates, dealing damage to every other enemy equal to 4× the Burn it carried.
Hearth Frost500The Coiled WellYour heals and shields are 20% stronger while your enemies carry 20 or more Frost between them.
The Alembic460The Cistern MotherEvery Overflow your side gives is half again as much.
The Bitter Cup480The Cistern MotherPoison on your enemies decays half as fast.
Banner of the Long March400The Cistern Mother+10% Attack Speed per unit in slots 1-2.
Unbroken Column450The Coiled Well+20% HP while no ally has died this expedition.
Shatterpoint500The Long ThroatBurn you applied deals double damage to a target carrying Frost.
Creeping Rot480The Long ThroatPoison stacks you applied do not decay while the target is Stunned.
Hollow Ranks600The Cistern Mother+25% Attack and HP per empty party slot.
Deep Cistern520The Coiled Well+40% Attack. Every Active costs 60 more focus, so every cast is later.
Opening Gambit380The Cistern MotherRush (8): +45% Attack.
Second Wind560The Cistern MotherOn Ally Death: Rush (6): +50% Attack Speed, for every survivor.
The Long Watch540The Coiled WellStall (18): +50% Defense.
Quartermaster's Seal430The Long ThroatThe party eats one fewer ration per floor. −15% HP.
Ascendant Burden700The Long ThroatThe Porter flies. It is never placed in the line, cannot be targeted and cannot die, and carries half its normal capacity.
Mute the ChoirDoctrine900The Coiled WellNo unit may cast an active ability. +100% Attack Speed.
The Frozen HourDoctrine950The Cistern MotherEvery Rush lasts the whole fight. No Stall ever triggers.
Leaden Choir680The Coiled WellEvery enemy Active costs 50 more focus. Denial, not damage.
Cantor's Wake600The Cistern MotherOn Own Cast: Rush (6): +25% Attack Speed.
Reprisal640The Coiled WellOn Own Hit Taken: every one of your units strikes back at whoever hit it.
BloodlessDoctrine980The Long ThroatThe party cannot be healed by any means, in a fight or at camp. Attack is doubled.
Heavy Air480The Coiled WellPressure: begins 20s earlier, for everyone.
Crushing Weight520The Coiled WellPressure: damage ×2, for everyone.
Held Breath640The Coiled WellStall (40): Attack ×2, Attack Speed ×1.5.
Spawning Frenzy600The Cistern MotherRush (10): Attack ×2.
Brood Venom540The Cistern MotherOn Ally Death: Poison equal to 5% of its max HP to the enemy front line.
Passing Rot500The Cistern MotherOn Enemy Death: its Poison moves to the enemy front line.
Glutton's Gut560The Long ThroatRation healing ×2: every ration eaten, in a fight or at a meal between floors, heals twice as much.
Hot Supper520The Long ThroatOn Own Ration Consumed: 1 Burn to all enemies. Only rations eaten in a fight count.
Slow Feast640The Long ThroatStack (On Own Ration Consumed): from Stall (30), +5% damage per stack. Every ration eaten counts, meals between floors included; the stacks stay with the relic until the expedition ends.
Flashpoint680The Long ThroatAt 50 Burn, an enemy's Burn explodes: 20% of its max HP to it and its neighbours, as hits that meet Defense and shields. Its Burn resets to 0.
Soul Vacuum0—Stack (On Own Kill): +10 HP. The stacks stay with the relic until the expedition ends.
Writ of Attainder0—In every fight, both sides: every heal is damage instead, dealt to whoever stands across from the one it would have healed.
Communion of Rot0—In every fight, both sides: Poison does not hurt. Each tick heals whoever stands across from the poisoned.
The Inverted Gradient0—In every fight, both sides: Burn applied is Frost, and Frost is Burn, stack for stack.