Clock keyword

Rush

Rush (X): an effect that lasts X seconds and is then gone. Alone, it runs from the start of the fight; anything that starts later names its condition first (On Ally Death: Rush (8): +40% Attack) and runs from that moment. In an Active's own text a Rush starts on the cast and needs no condition (Rush (6): +50% Attack Speed). Every timed effect is written this way, except a shield, written Shield (X), and a Stun, which keeps its seconds. Borrowed power: a Rush build has to close before its advantage evaporates.

Printed by

Classes (7)

Items (6)

Relics (5)

Shared Passives (2)

Fight relics (1)

Creatures (2)