Clock keyword
Rush
Rush (X): an effect that lasts X seconds and is then gone. Alone, it runs from the start of the fight; anything that starts later names its condition first (On Ally Death: Rush (8): +40% Attack) and runs from that moment. In an Active's own text a Rush starts on the cast and needs no condition (Rush (6): +50% Attack Speed). Every timed effect is written this way, except a shield, written Shield (X), and a Stun, which keeps its seconds. Borrowed power: a Rush build has to close before its advantage evaporates.
Printed by
Classes (7)
- Archer · Full Quiver · Level 6
- Archer · Pinning Shot · Level 6
- Assassin · Miasma · Level 2
- Berserker · Charge · Active
- Berserker · Hot Blood · Level 1
- Berserker · Last Stand · Level 6
- Archeologist · Test Pit · Level 1