The event curriculum, tier by tier
Events
In the lore: Events and the edge of mystery §33
Tier 1
A dead man's pack
- Take the rations (+8).
- Take the ore (2 cells, 120 coins).
- Take the salve (+30% Life to everyone).
- Leave it. Costs nothing.Walk away
A spring under the stair
- Drink deep (+40% Life to everyone).
- Fill every skin (+12 rations).
- Skim the mineral crust (2 cells, 126 coins).
- Walk past it. Costs nothing.Walk away
A cartographer's cache
- Take the survey papers (1 cell, 144 coins).
- Take the lamp oil and hard bread (+11 rations).
- Take the bedroll and the bandages (+35% Life to everyone).
- Leave the cache as you found it. Costs nothing.Walk away
A sled left in the stairwell
- Take the whole load (3 cells, 135 coins).
- Take the dried meat under the canvas (+15 rations).
- Take the medicine chest (+45% Life to everyone).
- Leave the sled. Costs nothing.Walk away
A shrine nobody tends
- Take the brass icon (1 cell, 160 coins).
- Take the candle stubs and the tallow (+9 rations).
- Kneel a while (+25% Life to everyone).
- Leave the shrine alone. Costs nothing.Walk away
Tier 2
A shuttered cache
- Force the door: 6 rations for 200 coins of salvage.
- Squeeze through: everyone loses 20% Life, take the salvage.
- Abandon 2 cells to reach the shaft below (+10 rations).
- Leave it. Costs nothing.Walk away
The collapsed stair
- Dig it out by hand: everyone loses 15% Life, 192 coins of lead.
- Burn the fallen timbers: 9 rations, 192 coins of lead.
- Pass the bag through the gap: abandon 3 cells (+16 rations).
- Go the long way round. Costs nothing.Walk away
A hermit's hoard
- Trade him food: 10 rations for the brass instruments he found (240 coins).
- Take it from him: everyone loses 20% Life, take the instruments.
- Strip the old iron he sleeps among: abandon 2 cells, 180 coins.
- Leave him to it. Costs nothing.Walk away
Tier 3
A failed outpost
- Open the sealed stores: +14 rations now.
- Use the infirmary: heal to 80%, costs 4 rations.
- Take the paymaster's strongbox: 3 cells, 400 coins.
- Leave it to the Tower. No boon this climb.Walk away
Another expedition's camp
- Buy their spare rations before they turn back: +22.
- Pay their surgeon: everyone back to full, costs 6 rations.
- Carry down the strongbox they cannot: 3 cells, 399 coins.
- Share their fire and take nothing. No boon this climb.Walk away
A rival's caches
- Empty their food caches: +18 rations.
- Open their medicine chest: +70% Life to everyone.
- Take their bonded cargo: 3 cells, 360 coins.
- Leave their caches be. No boon this climb.Walk away
Tier 4
The flooded gallery
- Wade: everyone loses 25% Life.
- Lighten the load: abandon 3 cells.
- Double back: 8 rations.
- Refuse to move: 5 rations and 10% Life.Walk away
The long dark
- Press on blind: everyone loses 30% Life.
- Burn the cargo for light: abandon 4 cells.
- Wait for the lamps: 10 rations.
- Feel your way back out: 6 rations and 15% Life.Walk away
The toll of the stair
- Pay in flesh: everyone loses 28% Life.
- Pay in goods: abandon 3 cells.
- Pay in days: 11 rations.
- Refuse and go around: 7 rations and 12% Life.Walk away
Tier 5
The hermit's price
- Buy the hermit's journal, years of the floors above (900 coins). He wants 20 rations.
- Haul up the chain he is guarding (500 coins). Everyone loses 75% of maximum Life.
- Take the ledger: 5 cells of a rival's survey, 600 coins.
- Walk away. Costs nothing.Walk away
A lost expedition
- Take their Cartographer's journal (950 coins). Making room for it costs 24 rations.
- Dig out the reliquary under the fall (620 coins). Everyone is left at a fifth of their Life.
- Take the rival's ledger: 6 cells, 660 coins.
- Leave the dead their things. Costs nothing.Walk away