Stat keyword

Attack

Scales every point of damage the unit deals, from auto-attacks and Actives alike. Damage is Attack × the coefficient × 100 / (100 + the target's Defense). Heals, shields and statuses that say so scale on it too.

Printed by

Classes (26)

Items (26)

Relics (6)

Shared Passives (5)

Traits (3)

Porters (1)

Fight relics (2)

Creatures (4)