What a recruit is born with

Traits

Glass-bonedNegative

+25% Attack, −30% HP.

Iron Stomach

Meals heal it double.

Ironhide

+40% Defense, −10% Attack Speed.

Fleet

+15% Attack Speed, −20% Defense.

Hedge-witch

Every heal and shield it gives is 30% larger. −20% HP.

Zealot

+20 Crit Chance, −15% Defense.

Steady

+25% HP, −10% Attack.

Bloodbound

Pays for its ability in HP instead of focus: 1% of its HP for every 10 focus it would cost, never below three quarters of its HP.

One ShotNegative

Begins every fight able to cast, but its focus never refills.

Wrathful

Taking damage fills its focus: 4 focus for every 1% of HP lost.

Hands OffNegative

Never auto-attacks. Its focus fills twice as fast.

Deserter

A soldier's drill: +20% Defense. It has run before: On Ally Death: Shield (4): 20% of its max HP.

Refugee

Came with nothing, and guards what feeds it: +20% Attack and +20% Defense while the Porter lives. Nothing once the Porter falls.