Boss of The Cistern Stair
The Cistern Mother
Range 2Floors 11–20
Stats as on floor 20, the range's last.
Relics it carries
- Spawning Frenzy from floor 1: Rush (10): Attack ×2.
- Brood Venom from floor 1: On Ally Death: Poison equal to 5% of its max HP to the enemy front line.
- Passing Rot from floor 1: On Enemy Death: its Poison moves to the enemy front line.
The line, front to back
1. Broodling
HP 510Attack 42Defense 5Speed 1 atk / 0.91sSwing Melee
2. Broodling
HP 510Attack 42Defense 5Speed 1 atk / 0.91sSwing Melee
3. Broodling
HP 510Attack 42Defense 5Speed 1 atk / 0.91sSwing Melee
4. Broodling
HP 510Attack 42Defense 5Speed 1 atk / 0.91sSwing Melee
5. The Cistern Mother
HP 4660Attack 54Defense 40Speed 1 atk / 1.25sSwing Melee
Devour (100 focus): Kill the nearest ally and heal 25% of her max HP.
- Quickening Grief: On Ally Death: AttackSpeed ×1.15 for 999s → Self
Its relic pool
What beating it can pay (D-157).
- War Horn: Your fighters' Rushes last 5s longer.
- The Tally: Every Count your fighters hold needs one hit fewer.
- The Alembic: Every Overflow your side gives is half again as much.
- The Bitter Cup: Poison on your enemies decays half as fast.
- Banner of the Long March: +10% Attack Speed per unit in slots 1-2.
- Hollow Ranks: +25% Attack and HP per empty party slot.
- Opening Gambit: Rush (8): +45% Attack.
- Second Wind: On Ally Death: Rush (6): +50% Attack Speed, for every survivor.
- The Frozen Hour: Every Rush lasts the whole fight. No Stall ever triggers.
- Cantor's Wake: On Own Cast: Rush (6): +25% Attack Speed.
- Spawning Frenzy: Rush (10): Attack ×2.
- Brood Venom: On Ally Death: Poison equal to 5% of its max HP to the enemy front line.
- Passing Rot: On Enemy Death: its Poison moves to the enemy front line.