One Porter Passive per Porter family

Porters

A Porter, as drawn in a fightA Porter, portrait

Every Porter wears this one figure for now (D-443); a figure per Passive waits for the art.

IronbackBearer

Carries the biggest bag there is: a towering frame pack with a bedroll strip for long things.

Field CookBearer

The party consumes one ration less per floor.

ScavengerBearer

Finds more in what the enemy leaves: every drop chance in an enemy bag ×1.5, up to certain.

DrillmasterBannerman

Allies begin each fight with 25 extra focus.

WarhornBannerman

+15% Attack Speed to the party while the Porter is alive, and nothing once it dies.

DeadweightBulwark

Double HP, and only two belt pouches to carry in.

Pack MuleBulwark

Carries panniers on a shoulder yoke, one each side: deep, and apart, so nothing wide goes across the back.

PackhideBulwark

Blows that land on the Porter tear into the bag instead: each attack or ability hit costs one random unit of cargo, not HP, until the bag is empty.

SlingerBannerman

The Porter fights: every third second or so it hurls one random unit of cargo (+80 Attack, a third of the pace), and stops when the bag is empty.