docs/art/references/INDEX.md (D-006)

The reference masters

Each image is shown on the page it is about, and is authoritative only for the properties its row lists: a reference is used by property, never as total canon. Which master governs what is VISUAL §23. Exploration images are not shown.

Where each one lives

ImageFillsShown on
gameplay/GAMEPLAY_VISUAL_MASTER_001.pngGAMEPLAY_VISUAL_MASTER_001 (itself — the primary visual reference, VISUAL front matter)Fights
architecture/arch_middle_001.pngTOWER_ARCHITECTURE_MASTER — the middle reference (UNIVERSE §22)Altitude transformation law (lore §6)
architecture/altitude_lower_001.pngTOWER_ARCHITECTURE_MASTER — the lower referenceAltitude transformation law (lore §6)
architecture/altitude_upper_001.pngTOWER_ARCHITECTURE_MASTER — the upper referenceAltitude transformation law (lore §6)
materials/tower_adaptation_001.pngTOWER_TECH_MASTERTower adaptation grammar (lore §14)
materials/tower_adaptation_002.pngTOWER_TECH_MASTERTower adaptation grammar (lore §14)
humans/HUMAN_VISUAL_MASTER_001.pngHUMAN_VISUAL_MASTERHuman recruits (lore §11)
humans/HUMAN_POPULATION_001.pngRecruit population reference (UNIVERSE §22); the style reference for Fighters and portraits (D-274)Human recruits (lore §11)
humans/porter_001.pngPorter burden reference (UNIVERSE §22)Porters
humans/character_master_impale_001.pngCHARACTER_MASTER_IMPALEbelow
humans/character_master_barrier_001.pngCHARACTER_MASTER_BARRIERbelow
humans/character_master_cartographer_001.pngCHARACTER_MASTER_CARTOGRAPHERCartographers (lore §9)
humans/character_master_shieldbearer_001.pngCHARACTER_MASTER_SHIELDBEARERShieldbearer
humans/character_master_pilot_001.pngCHARACTER_MASTER_PILOTPilot
humans/character_master_berserker_001.pngCHARACTER_MASTER_BERSERKERBerserker
humans/character_master_bloodletter_001.pngCHARACTER_MASTER_BLOODLETTERBloodletter
humans/character_master_sapper_001.pngCHARACTER_MASTER_SAPPERSapper
humans/character_master_archeologist_001.pngCHARACTER_MASTER_ARCHEOLOGISTArcheologist
humans/character_master_chaplain_001.pngCHARACTER_MASTER_CHAPLAINChaplain
humans/character_master_frostmage_001.pngCHARACTER_MASTER_FROSTMAGEFrost Mage
humans/character_master_apothecary_001.pngCHARACTER_MASTER_APOTHECARYApothecary
humans/character_master_gunner_001.pngCHARACTER_MASTER_GUNNERGunner
humans/character_master_archer_001.pngCHARACTER_MASTER_ARCHERArcher
humans/character_master_assassin_001.pngCHARACTER_MASTER_ASSASSINAssassin
humans/character_master_porter_001.pngCHARACTER_MASTER_PORTERPorters
library/climbers/climbers-kit-001.pngLibrary: climbers (UNIVERSE §39)Climbers (lore §39)
library/climbers/climbers-population-001.pngLibrary: climbersClimbers (lore §39)
library/climbers/climbers-height-stones-001.pngLibrary: climbersClimbers (lore §39)
library/climbers/climbers-pale-mended-001.pngLibrary: climbersClimbers (lore §39)
library/climbers/climbers-realm-climb-001.pngLibrary: climbersClimbers (lore §39)
library/climbers/climbers-realm-climb-002.pngLibrary: climbersClimbers (lore §39)
library/gear/gear-devices-001.pngLibrary: gear (UNIVERSE §14, §25; ../specs/tower-tech.md)Tower adaptation grammar (lore §14)
library/gear/gear-armour-001.pngLibrary: gear (UNIVERSE §14, §39)Tower adaptation grammar (lore §14)
library/gear/gear-weapons-001.pngLibrary: gearTower adaptation grammar (lore §14)
library/gear/gear-device-frostholds-rig-001.pngLibrary: gearTower adaptation grammar (lore §14)
library/gear/gear-daily-001.pngLibrary: gearTower adaptation grammar (lore §14)
library/footfolk/footfolk-looks-001.pngLibrary: Footfolk (UNIVERSE §25)The Footfolk (lore §25)
library/footfolk/footfolk-line-towercut-001.pngLibrary: Footfolk (UNIVERSE §25, D-374, D-375)The Footfolk (lore §25)
library/footfolk/footfolk-line-lettered-001.pngLibrary: Footfolk (D-375)The Footfolk (lore §25)
library/footfolk/footfolk-objects-001.pngLibrary: Footfolk (UNIVERSE §25, D-372–D-374)The Footfolk (lore §25)
library/footfolk/footfolk-dress-001.pngLibrary: Footfolk (D-373–D-375, D-386)The Footfolk (lore §25)
library/footfolk/footfolk-headwear-001.pngLibrary: FootfolkThe Footfolk (lore §25)
library/footfolk/footfolk-spectacles-001.pngLibrary: Footfolk (D-376)The Footfolk (lore §25)
library/footfolk/footfolk-portraits-001.pngLibrary: Footfolk; portrait reference (VISUAL §1, D-081)The Footfolk (lore §25)
library/footfolk/footfolk-portraits-002.pngLibrary: Footfolk; portrait referenceThe Footfolk (lore §25)
library/footfolk/footfolk-recruits-lettered-001.pngLibrary: Footfolk (D-373, D-374, D-386)The Footfolk (lore §25)
library/footfolk/footfolk-recruits-fitted-001.pngLibrary: Footfolk (D-373, D-374, D-386)The Footfolk (lore §25)
library/sunrise/sunrise-looks-001.pngLibrary: Sunrise Realms (UNIVERSE §25)The Sunrise Realms (lore §25)
library/sunrise/sunrise-line-sworn-001.pngLibrary: Sunrise Realms (D-377, D-378)The Sunrise Realms (lore §25)
library/sunrise/sunrise-line-examined-001.pngLibrary: Sunrise RealmsThe Sunrise Realms (lore §25)
library/sunrise/sunrise-line-searovers-001.pngLibrary: Sunrise Realms (D-379)The Sunrise Realms (lore §25)
library/sunrise/sunrise-dress-001.pngLibrary: Sunrise Realms (D-377–D-379)The Sunrise Realms (lore §25)
library/sunrise/sunrise-portraits-001.pngLibrary: Sunrise Realms; portrait reference (VISUAL §1, D-081)The Sunrise Realms (lore §25)
library/crownlands/crownlands-looks-001.pngLibrary: Crownlands (UNIVERSE §25)The Crownlands (lore §25)
library/crownlands/crownlands-line-knighted-001.pngLibrary: Crownlands (D-380)The Crownlands (lore §25)
library/crownlands/crownlands-line-mages-001.pngLibrary: Crownlands (D-311, D-380)The Crownlands (lore §25)
library/crownlands/crownlands-line-cloth-001.pngLibrary: Crownlands (D-380)The Crownlands (lore §25)
library/crownlands/crownlands-line-bowmen-001.pngLibrary: Crownlands (D-381)The Crownlands (lore §25)
library/crownlands/crownlands-dress-001.pngLibrary: Crownlands (D-380, D-381)The Crownlands (lore §25)
library/crownlands/crownlands-portraits-001.pngLibrary: Crownlands; portrait reference (VISUAL §1, D-081)The Crownlands (lore §25)
library/frostholds/frostholds-looks-001.pngLibrary: Frostholds (UNIVERSE §25)The Frostholds (lore §25)
library/frostholds/frostholds-line-hallsworn-001.pngLibrary: Frostholds (D-382, D-383)The Frostholds (lore §25)
library/frostholds/frostholds-line-rivermen-001.pngLibrary: Frostholds (D-382)The Frostholds (lore §25)
library/frostholds/frostholds-line-hearthkin-001.pngLibrary: Frostholds (D-383)The Frostholds (lore §25)
library/frostholds/frostholds-dress-001.pngLibrary: Frostholds (D-382, D-383)The Frostholds (lore §25)
library/frostholds/frostholds-portraits-001.pngLibrary: Frostholds; portrait reference (VISUAL §1, D-081)The Frostholds (lore §25)
library/middlesea/middlesea-looks-001.pngLibrary: Middle Sea (UNIVERSE §25)The Middle Sea (lore §25)
library/middlesea/middlesea-line-astro-001.pngLibrary: Middle Sea (D-384, D-386)The Middle Sea (lore §25)
library/middlesea/middlesea-line-blades-001.pngLibrary: Middle Sea (D-384)The Middle Sea (lore §25)
library/middlesea/middlesea-line-assassins-001.pngLibrary: Middle Sea (D-384)The Middle Sea (lore §25)
library/middlesea/middlesea-dress-001.pngLibrary: Middle Sea (D-384, D-386)The Middle Sea (lore §25)
library/middlesea/middlesea-portraits-001.pngLibrary: Middle Sea; portrait reference (VISUAL §1, D-081)The Middle Sea (lore §25)
library/redearth/redearth-dress-002.pngLibrary: Red Earth (UNIVERSE §25)The Red Earth (lore §25)
library/redearth/redearth-lines-mixed-001.pngLibrary: Red Earth (D-440)The Red Earth (lore §25)
library/redearth/redearth-line-riders-001.pngLibrary: Red Earth (D-440)The Red Earth (lore §25)
library/redearth/redearth-line-marabouts-002.pngLibrary: Red Earth (D-440)The Red Earth (lore §25)
library/redearth/redearth-line-donso-001.pngLibrary: Red Earth (D-440)The Red Earth (lore §25)

Not on any page yet

Masters for Actives no class carries now.

humans/character_master_impale_001.png

humans/character_master_impale_001.png 1536 × 1024

Fills CHARACTER_MASTER_IMPALE

Canonical for Her exact design: build, hair, robe, coat, trousers, gear, sword, colours; the figure every Impale sheet is drawn from (VISUAL §22). Brief: ../records/Yui/BRIEF.md.

Not canonical for Its side view, which is three-quarter: sheets are drawn in true side view. Its sword: the owner replaced it with a jian (../records/Yui/BRIEF.md §3). Its lighting: sprites keep near-neutral shading for Unity (D-340).

What it shows

Yui, the figure of the Active Impale: front, side (three-quarter) and back views, a bust, the sword alone; hand-drawn illustration. Chosen by the owner 2026-09-28 as master 003 of the rework (../records/Yui/).

humans/character_master_barrier_001.png

humans/character_master_barrier_001.png 1536 × 1024

Fills CHARACTER_MASTER_BARRIER

Canonical for His exact design: build, helmet, coral collar and height stone, harness, kilt, greaves, sandals, spear, shield; the cast pose. Brief: ../records/Barrier/BRIEF.md.

Not canonical for The shield's stone, drawn as a tidy lozenge of stacked blocks where it must be one jagged found fragment (UNIVERSE §14); the stone does not flare gold-white in the cast pose (D-390); brass heavier on the body than the brief asks; its lighting (sprites keep near-neutral shading, D-340).

What it shows

Barrier's figure, a Red Earth Palace Guard (D-389, D-390): front, side and back views, a bust, the cast pose (low, the body tucked behind the shield thrust forward, the spear upright in hand), the shield and spear alone; hand-drawn illustration. Chosen by the owner 2026-10-01 as master 001 (../records/Barrier/).

Missing masters

MasterDefinesStatus
GAMEPLAY_ENTITY_STYLE_MASTERPixel density, outlines, sprite shading, gameplay abstraction, sprite-level proportions.Missing. No image defines sprite rendering: the gameplay master has no consistent pixel grid, the human master's sprites are chibi, the Yui sheet is an exploration. Its numbers are part of the open art spec (D-083, ../proposals/art-spec-v0.3.md).
HD2D_CHARACTER_MASTERNamed in the owner's AI guide for sprite generation; not in VISUAL §23.Missing. Probably the same role as GAMEPLAY_ENTITY_STYLE_MASTER under an earlier name — OPEN (OQ-A8). Treat them as one until the owner says otherwise.
CREATURE_VISUAL_MASTERBiological language and creature diversity.Missing. The three creature sheets are exploration only.
CHARACTER_MASTER_<ID>The exact design of one Active's figure (D-080).Impale, Barrier, the Cartographer, the Shieldbearer, the Pilot, the Berserker, the Bloodletter, the Sapper, the Archeologist, the Chaplain, the Frost Mage, the Apothecary, the Gunner, the Archer, the Assassin and the Porter (one placeholder for every Passive) filled (humans/character_master_impale_001.png, humans/character_master_barrier_001.png, humans/character_master_cartographer_001.png, humans/character_master_shieldbearer_001.png, humans/character_master_pilot_001.png, humans/character_master_berserker_001.png, humans/character_master_bloodletter_001.png, humans/character_master_sapper_001.png, humans/character_master_archeologist_001.png, humans/character_master_chaplain_001.png, humans/character_master_frostmage_001.png, humans/character_master_apothecary_001.png, humans/character_master_gunner_001.png, humans/character_master_archer_001.png, humans/character_master_assassin_001.png, humans/character_master_porter_001.png); the other Actives have none yet.
ANIMATION_MASTER_<ID>That figure's exact gameplay animation identity.None yet — one per Active.
Creature-derived equipment referenceProcessed alien biology (UNIVERSE §22).Not in this folder. UNIVERSE §22 cites it (a black-carapace family, one species, not universal); no image here matches.