For a recruit:
- Character design master — hand-drawn illustration.
- Gameplay sprite master — high-detail illustrative pixel art.
- Animation sheet — the same sprite identity across key poses.
- Unity — timing, lighting, shadows, VFX.
For environments:
- Environment master — a high-detail generated image.
- Depth / layer separation.
- Unity — parallax, fog, lighting, effects.
Amended D-080, D-081, D-082 The recruit chain runs once per Active (steps 1–3), and separately per portrait for the library. The environment chain produces at least three layers — foreground, combat band with its proxy deck, Tower background.