The Red Earth · Male

Sapper

Sapper, as drawn in a fightSapper, portrait

Powder Trail Active

Focus 100 (Standard)Targets First 2Swing RangedBuild SolidKind DamageDevice: a weak swing; the Active is the offence

Applies Burn equal to 0.08× Attack to the first 2 enemies (at least 1). No damage.

Passives

Ticking Level 2

Stall (15, 30, 45): detonates every enemy's Burn: damage to every enemy equal to 4× its own Burn.

One from the shared pool Level 4

The shared Passives

Level 6: one of three modifiers

Barrage Deepen

Ticking becomes Stall (12, 24, 36, 48, 60): five detonations at 2.5× the Burn instead of three at 4×. Each leaves 2 Burn on every enemy.

Powder Keg Shift

Powder Trail burns him instead: Burn equal to 0.16× Attack on himself, none on the enemy. Ticking reads the Burn on him as well as each enemy's own.

Thermal Shock Turn

Powder Trail also applies 4 Frost, and its Burn is 0.05× Attack. Ticking deals double to an enemy carrying Frost. On Own Stall: 4 Frost to every enemy.

Gear in its language

Items and relics that print a clock, status or trigger this class prints.

GearSharedRules
Ember BrandBurn+5% Attack Speed. Count (4): applies 3 Burn to the target.
Kindling FocusBurn+10% Focus Regen. On Own Cast: apply 3 Burn to the target.
Tinder PouchBurn, Stall+2 HP Regen. Stall (10): applies 3 Burn to every enemy.
Powder HornBurn, On Own Stall+2 HP Regen. On Own Stall: applies 3 Burn to every enemy.
Smouldering WickBurn, Stall+2 HP Regen. Stall (10, 20, 30): applies 5 Burn to every enemy.
Sympathetic BlastRelicBurnOn Enemy Death: its Burn detonates, dealing damage to every other enemy equal to 4× the Burn it carried.
ShatterpointRelicBurn, FrostBurn you applied deals double damage to a target carrying Frost.
Hot SupperRelicBurnOn Own Ration Consumed: 1 Burn to all enemies. Only rations eaten in a fight count.
FlashpointRelicBurnAt 50 Burn, an enemy's Burn explodes: 20% of its max HP to it and its neighbours, as hits that meet Defense and shields. Its Burn resets to 0.
The Inverted GradientRelicBurn, FrostIn every fight, both sides: Burn applied is Frost, and Frost is Burn, stack for stack.
Brooding CowlStall+2 HP Regen. Stall (15): +35% Attack.
Rime ChargeStall, Frost+2 HP Regen. Stall (10, 20, 30): applies 6 Frost to every enemy.
Slow VenomStall+2 HP Regen. Stall (10, 20, 30): applies 5 Poison to every enemy.
Caltrop PouchStall+2 HP Regen. Stall (10, 20, 30): applies 18 Bleed to every enemy.
Poultice JarStall+8% HP. Stall (10, 20, 30): heals every ally for 0.25× Attack.
The Long WatchRelicStallStall (18): +50% Defense.
The Frozen HourRelicStallEvery Rush lasts the whole fight. No Stall ever triggers.
Held BreathRelicStallStall (40): Attack ×2, Attack Speed ×1.5.
Slow FeastRelicStallStack (On Own Ration Consumed): from Stall (30), +5% damage per stack. Every ration eaten counts, meals between floors included; the stacks stay with the relic until the expedition ends.
Hoarfrost SpikeFrost+5% Attack Speed. Count (5): applies 2 Frost to the target.
Thornmail ScrapFrost+8% Defense. On Own Hit Taken: apply 2 Frost to the attacker.
First SnowFrost+30 Starting Focus. On Fight Start: 4 Frost to the enemy with the highest Attack.
Hearth FrostRelicFrostYour heals and shields are 20% stronger while your enemies carry 20 or more Frost between them.
Slow FuseOn Own Stall+2 HP Regen. On Own Stall: the wearer is healed for 0.2× Attack. The wearer's Stalls arrive 3s sooner.