The Frostholds · Male

Berserker

Berserker, as drawn in a fightBerserker, portrait

Charge Active

Focus 160 (Heavy)Targets FrontSwing MeleeBuild LightKind Damage

Damage to Front: 2× Attack. Every Rush it holds starts again.

Passives

Hot Blood Level 1

Rush (6): +50% Attack Speed.

Rend Level 2

On Ally Rush: applies Bleed to Front equal to 0.25× Attack (at least 1).

One from the shared pool Level 4

The shared Passives

Level 6: one of three modifiers

Open Wounds Deepen

Charge also makes Front's Bleed fire.

Herald Shift

Charge starts every ally's Rushes again, not just its own, and costs 60 more focus. No Focus Regen. On Ally Rush End: gains 20 focus.

Last Stand Turn

Charge starts no Rush again. The class Passive becomes Rush (1): Invincible, in Rend's place.

Gear in its language

Items and relics that print a clock, status or trigger this class prints.

GearSharedRules
Tally DrumRush+5% Attack Speed. Count (5): Rush (4): +15% Attack Speed.
Vanguard's SashRush+8% Attack. Rush (8): +30% Attack Speed.
Widow's ThreadRush+8% Attack. On Ally Death: Rush (8): +30% Attack.
Grudge CuirassRush+8% HP. On Own Hit Taken: Rush (6): +4% Attack. Each hit adds another.
Feedback CoilRush+10% Focus Regen. On Own Cast: Rush (5): +25% Attack Speed.
Tainted DraughtRush+8% HP. On Own Cast: Rush (6): +30% Attack; 5 Poison on the wearer.
Opening GambitRelicRushRush (8): +45% Attack.
Second WindRelicRushOn Ally Death: Rush (6): +50% Attack Speed, for every survivor.
The Frozen HourRelicRushEvery Rush lasts the whole fight. No Stall ever triggers.
Cantor's WakeRelicRushOn Own Cast: Rush (6): +25% Attack Speed.
Spawning FrenzyRelicRushRush (10): Attack ×2.
Flensing BarbBleed+5% Attack Speed. Count (4): applies 3 Bleed to the target.
Gutting KnifeBleed+5% Attack Speed. Count (4): the target's Bleed fires.
Caltrop PouchBleed+2 HP Regen. Stall (10, 20, 30): applies 18 Bleed to every enemy.
The Red WakeRelicBleedOn Own Rush End: the enemy front's Bleed fires.