The Footfolk · Female
Archeologist


In the lore: The Footfolk §25 · Human recruits §11 · Climbers §39
Unearth Active
Focus 60 (Standard)Targets SelfSwing MeleeBuild SolidKind BuffDevice: a weak swing; the Active is the offence
Digs: Test Pit.Passives
Test Pit Level 1
40% chance to dig up a find. A ration goes into the bag, or the lowest-HP ally eats it if below half HP. Tools: Rush (6): +10% Attack to every ally. One find in twenty is an Item, offered after a win.The Collection Level 2
Every dig is 10% likelier to find something for every Relic carried.One from the shared pool Level 4
The shared PassivesLevel 6: one of three modifiers
Deep Survey Deepen
Unearth digs twice.Tireless Hands Shift
Count (9): she digs. +5% Attack Speed for every Relic carried.Spoiled Finds Turn
Every dig finds something, and it has gone bad: nothing comes home. Every enemy takes 5 stacks: Poison for a ration, Bleed for tools, Burn for an Item.Gear in its language
Items and relics that print a clock, status or trigger this class prints.
| Gear | Shared | Rules |
|---|---|---|
| Quartermaster's SealRelic | Ration | The party eats one fewer ration per floor. −15% HP. |
| Glutton's GutRelic | Ration | Ration healing ×2: every ration eaten, in a fight or at a meal between floors, heals twice as much. |
| Hot SupperRelic | Ration, Burn | On Own Ration Consumed: 1 Burn to all enemies. Only rations eaten in a fight count. |
| Slow FeastRelic | Ration | Stack (On Own Ration Consumed): from Stall (30), +5% damage per stack. Every ration eaten counts, meals between floors included; the stacks stay with the relic until the expedition ends. |
| Tally Drum | Rush, Count | +5% Attack Speed. Count (5): Rush (4): +15% Attack Speed. |
| Vanguard's Sash | Rush | +8% Attack. Rush (8): +30% Attack Speed. |
| Widow's Thread | Rush | +8% Attack. On Ally Death: Rush (8): +30% Attack. |
| Grudge Cuirass | Rush | +8% HP. On Own Hit Taken: Rush (6): +4% Attack. Each hit adds another. |
| Feedback Coil | Rush | +10% Focus Regen. On Own Cast: Rush (5): +25% Attack Speed. |
| Tainted Draught | Rush, Poison | +8% HP. On Own Cast: Rush (6): +30% Attack; 5 Poison on the wearer. |
| Opening GambitRelic | Rush | Rush (8): +45% Attack. |
| Second WindRelic | Rush | On Ally Death: Rush (6): +50% Attack Speed, for every survivor. |
| The Frozen HourRelic | Rush | Every Rush lasts the whole fight. No Stall ever triggers. |
| Cantor's WakeRelic | Rush | On Own Cast: Rush (6): +25% Attack Speed. |
| Spawning FrenzyRelic | Rush | Rush (10): Attack ×2. |
| Rot-Kissed Dagger | Count, Poison | +5% Attack Speed. Count (3): applies 2 Poison to the target. |
| Ember Brand | Count, Burn | +5% Attack Speed. Count (4): applies 3 Burn to the target. |
| Hoarfrost Spike | Count | +5% Attack Speed. Count (5): applies 2 Frost to the target. |
| Bodkin Pouch | Count | +5% Attack Speed. Count (4): strikes Back for 1× Attack. |
| Flensing Barb | Count, Bleed | +5% Attack Speed. Count (4): applies 3 Bleed to the target. |
| Steady Hand | Count | +5% Attack Speed. Count (5): the wearer's next auto-attack crits. |
| Gutting Knife | Count, Bleed | +5% Attack Speed. Count (4): the target's Bleed fires. |
| The TallyRelic | Count | Every Count your fighters hold needs one hit fewer. |
| Executioner's Mark | Poison | +4 Crit Chance. On Own Crit: apply 4 Poison to the target. |
| Bramble Harness | Poison | +8% HP. On Own Hit Taken: apply 2 Poison to the attacker. |
| Echo Ring | Poison | +10% Focus Regen. On Own Cast: apply 4 Poison to the target. |
| Slow Venom | Poison | +2 HP Regen. Stall (10, 20, 30): applies 5 Poison to every enemy. |
| Spillway Charm | Poison | +10% Focus Regen. Overflow: 1 Poison for every 5 HP, to the enemy with the highest Attack. |
| The Bitter CupRelic | Poison | Poison on your enemies decays half as fast. |
| Creeping RotRelic | Poison | Poison stacks you applied do not decay while the target is Stunned. |
| Brood VenomRelic | Poison | On Ally Death: Poison equal to 5% of its max HP to the enemy front line. |
| Passing RotRelic | Poison | On Enemy Death: its Poison moves to the enemy front line. |
| Communion of RotRelic | Poison | In every fight, both sides: Poison does not hurt. Each tick heals whoever stands across from the poisoned. |
| Caltrop Pouch | Bleed | +2 HP Regen. Stall (10, 20, 30): applies 18 Bleed to every enemy. |
| The Red WakeRelic | Bleed | On Own Rush End: the enemy front's Bleed fires. |
| Kindling Focus | Burn | +10% Focus Regen. On Own Cast: apply 3 Burn to the target. |
| Tinder Pouch | Burn | +2 HP Regen. Stall (10): applies 3 Burn to every enemy. |
| Powder Horn | Burn | +2 HP Regen. On Own Stall: applies 3 Burn to every enemy. |
| Smouldering Wick | Burn | +2 HP Regen. Stall (10, 20, 30): applies 5 Burn to every enemy. |
| Sympathetic BlastRelic | Burn | On Enemy Death: its Burn detonates, dealing damage to every other enemy equal to 4× the Burn it carried. |
| ShatterpointRelic | Burn | Burn you applied deals double damage to a target carrying Frost. |
| FlashpointRelic | Burn | At 50 Burn, an enemy's Burn explodes: 20% of its max HP to it and its neighbours, as hits that meet Defense and shields. Its Burn resets to 0. |
| The Inverted GradientRelic | Burn | In every fight, both sides: Burn applied is Frost, and Frost is Burn, stack for stack. |