The Footfolk · Female

Archeologist

Archeologist, as drawn in a fightArcheologist, portrait

Unearth Active

Focus 60 (Standard)Targets SelfSwing MeleeBuild SolidKind BuffDevice: a weak swing; the Active is the offence

Digs: Test Pit.

Passives

Test Pit Level 1

40% chance to dig up a find. A ration goes into the bag, or the lowest-HP ally eats it if below half HP. Tools: Rush (6): +10% Attack to every ally. One find in twenty is an Item, offered after a win.

The Collection Level 2

Every dig is 10% likelier to find something for every Relic carried.

One from the shared pool Level 4

The shared Passives

Level 6: one of three modifiers

Deep Survey Deepen

Unearth digs twice.

Tireless Hands Shift

Count (9): she digs. +5% Attack Speed for every Relic carried.

Spoiled Finds Turn

Every dig finds something, and it has gone bad: nothing comes home. Every enemy takes 5 stacks: Poison for a ration, Bleed for tools, Burn for an Item.

Gear in its language

Items and relics that print a clock, status or trigger this class prints.

GearSharedRules
Quartermaster's SealRelicRationThe party eats one fewer ration per floor. −15% HP.
Glutton's GutRelicRationRation healing ×2: every ration eaten, in a fight or at a meal between floors, heals twice as much.
Hot SupperRelicRation, BurnOn Own Ration Consumed: 1 Burn to all enemies. Only rations eaten in a fight count.
Slow FeastRelicRationStack (On Own Ration Consumed): from Stall (30), +5% damage per stack. Every ration eaten counts, meals between floors included; the stacks stay with the relic until the expedition ends.
Tally DrumRush, Count+5% Attack Speed. Count (5): Rush (4): +15% Attack Speed.
Vanguard's SashRush+8% Attack. Rush (8): +30% Attack Speed.
Widow's ThreadRush+8% Attack. On Ally Death: Rush (8): +30% Attack.
Grudge CuirassRush+8% HP. On Own Hit Taken: Rush (6): +4% Attack. Each hit adds another.
Feedback CoilRush+10% Focus Regen. On Own Cast: Rush (5): +25% Attack Speed.
Tainted DraughtRush, Poison+8% HP. On Own Cast: Rush (6): +30% Attack; 5 Poison on the wearer.
Opening GambitRelicRushRush (8): +45% Attack.
Second WindRelicRushOn Ally Death: Rush (6): +50% Attack Speed, for every survivor.
The Frozen HourRelicRushEvery Rush lasts the whole fight. No Stall ever triggers.
Cantor's WakeRelicRushOn Own Cast: Rush (6): +25% Attack Speed.
Spawning FrenzyRelicRushRush (10): Attack ×2.
Rot-Kissed DaggerCount, Poison+5% Attack Speed. Count (3): applies 2 Poison to the target.
Ember BrandCount, Burn+5% Attack Speed. Count (4): applies 3 Burn to the target.
Hoarfrost SpikeCount+5% Attack Speed. Count (5): applies 2 Frost to the target.
Bodkin PouchCount+5% Attack Speed. Count (4): strikes Back for 1× Attack.
Flensing BarbCount, Bleed+5% Attack Speed. Count (4): applies 3 Bleed to the target.
Steady HandCount+5% Attack Speed. Count (5): the wearer's next auto-attack crits.
Gutting KnifeCount, Bleed+5% Attack Speed. Count (4): the target's Bleed fires.
The TallyRelicCountEvery Count your fighters hold needs one hit fewer.
Executioner's MarkPoison+4 Crit Chance. On Own Crit: apply 4 Poison to the target.
Bramble HarnessPoison+8% HP. On Own Hit Taken: apply 2 Poison to the attacker.
Echo RingPoison+10% Focus Regen. On Own Cast: apply 4 Poison to the target.
Slow VenomPoison+2 HP Regen. Stall (10, 20, 30): applies 5 Poison to every enemy.
Spillway CharmPoison+10% Focus Regen. Overflow: 1 Poison for every 5 HP, to the enemy with the highest Attack.
The Bitter CupRelicPoisonPoison on your enemies decays half as fast.
Creeping RotRelicPoisonPoison stacks you applied do not decay while the target is Stunned.
Brood VenomRelicPoisonOn Ally Death: Poison equal to 5% of its max HP to the enemy front line.
Passing RotRelicPoisonOn Enemy Death: its Poison moves to the enemy front line.
Communion of RotRelicPoisonIn every fight, both sides: Poison does not hurt. Each tick heals whoever stands across from the poisoned.
Caltrop PouchBleed+2 HP Regen. Stall (10, 20, 30): applies 18 Bleed to every enemy.
The Red WakeRelicBleedOn Own Rush End: the enemy front's Bleed fires.
Kindling FocusBurn+10% Focus Regen. On Own Cast: apply 3 Burn to the target.
Tinder PouchBurn+2 HP Regen. Stall (10): applies 3 Burn to every enemy.
Powder HornBurn+2 HP Regen. On Own Stall: applies 3 Burn to every enemy.
Smouldering WickBurn+2 HP Regen. Stall (10, 20, 30): applies 5 Burn to every enemy.
Sympathetic BlastRelicBurnOn Enemy Death: its Burn detonates, dealing damage to every other enemy equal to 4× the Burn it carried.
ShatterpointRelicBurnBurn you applied deals double damage to a target carrying Frost.
FlashpointRelicBurnAt 50 Burn, an enemy's Burn explodes: 20% of its max HP to it and its neighbours, as hits that meet Defense and shields. Its Burn resets to 0.
The Inverted GradientRelicBurnIn every fight, both sides: Burn applied is Frost, and Frost is Burn, stack for stack.