Visual canon · §29 · for image generation

Reusable prompt modules

(Was UNIVERSE §21.)

Future generation prompts should compose only relevant modules rather than paste the entire Bible.

[TOWER_CORE]

Unique ancient cylindrical megastructure; ivory Tower stone; unknowable origin/purpose; no original writing, heraldry or figurative representation; humans cannot reshape Tower stone.

[TOWER_ARCHITECTURE]

Oversized antique masonry; semicircular Romanesque/classical structural logic; cathedral-like vertical complexity; rectilinear local modules arranged radially/circularly; rich abstract structural ornament; enormous through repetition; order disrupted by ruin.

[ALTITUDE_LOWER]

Mostly enclosed; darkness; dampness; grey-reading ivory stone; dark moss; small human light sources; architecture disappearing into blackness.

[ALTITUDE_MIDDLE]

Catastrophic exterior breaches admit sunlight/rain; warm ivory stone; aqueduct-like channels catch water; waterfalls; richer moss/vegetation concentrated around wet/light areas.

[ALTITUDE_UPPER]

Catastrophically exposed; sky/clouds; chalk-white ivory stone; pale moss/lichen; sparse water; some floating architectural fragments; restrained physical impossibility.

[HUMAN_CORE]

Grounded medieval humans; broad body/age/cultural diversity; recognizable fantasy/historical roles allowed; realistic human-made weapon scale; no default conventional magic.

[RECRUIT_CORE]

One stable gameplay sprite identity per Active (Amended D-080 — was "per recruit"; palette tints allowed); 7--8-head median Amended D-441 ; anonymous gameplay face; equipment/role/body silhouette prioritized over exact inventory.

[PORTER_CORE]

Scarce recruit; grotesquely overloaded medieval load frame; load dominates silhouette; no dedicated weapon/magic; abilities emerge from frame, packing and cargo; resource value and combat utility intertwined.

[MATERIAL_CREATURE]

Alien biological material processed by human craft; biological evidence retained; can be cut, carved, drilled, stitched, laminated and fitted.

[MATERIAL_TOWER]

Broken architectural fragment preserved exactly; ivory masonry provenance obvious; human steel/wood/leather/rope completes function; strong asymmetry; grotesque scale allowed; extraordinary property compensates for inconvenience.

[CREATURE_STANDARD]

Biological but unfamiliar; one or two strong alien ideas; self-supporting side-view combat silhouette; reusable generic stage; no bespoke environment dependency.

[CREATURE_BOSS]

May exploit architecture, unusual elevations, huge scale, Tower physics and bespoke staging.

[COMBAT_CAMERA]

Side-on 2.5D autobattle; Cartographer is camera and never appears; 4 fighters + 1 Porter visible; readable horizontal combat band against vertically immense Tower; distant architecture softened by depth.

[NEGATIVE_CANON]

No Tower statues/banners/heraldry/writing; no glowing runes; no generic spellcasters (Amended D-311 a mage whose staff or wand is visibly the device is fine); no perfect sculpted Tower-stone equipment; no automatic celestial upper-floor imagery; no arbitrary fantasy platforms; no explanation of deliberate mysteries.

Amended D-291–D-310 For text and lore, add the world's bans in UNIVERSE §19: no narration that treats magic as real, no name for the Tower, no "depth" for going up, no animal Porter, no aware Tower.