Added D-302, D-309 - The Tower feeds almost nobody. Few plants grow there; most creatures are inedible (§15); the Weather, the Pressure and the ecosystem are hostile.
- Outposts fail. Every faction that tried to keep a staffed post inside has failed. There are no shops, inns, toll-keepers or garrisons in the Tower.
- Camps are other expeditions' temporary stops, and their remains.
- Hermits are the only people who live there, and they are rare. Each was abandoned by an expedition, or was the sole survivor of one, and without a Cartographer could not find the way back. They survive somehow, alone.
- Lifts. What climbers call a lift is either an old human rig (winches and counterweights left by earlier expeditions, maintained by nobody) or a floating piece of Tower stone that drifts up and down.