Added D-314, D-320, D-321 - No code. When two expeditions meet, there is no rule: every meeting is a gamble.
- The dead are salvage. Their gear is taken without ceremony. The town
still says who took whose Cairn, as news, not shame
(
../design/expedition.md). - Hermits. What climbers make of them is a mystery: every story differs (§2).
- The height stone. Every climber keeps a small piece of Tower stone from the highest floor they reached: a lucky charm, and the proof of their height.
- Nothing off an edge. Falling debris alarms everyone, so nobody throws anything off an edge.