Visual canon · §21

UI relationship

The UI may use detailed hand-drawn recruit portraits while the same people appear as pixel sprites in the world. This difference is intentional.

The transition between portrait and sprite does not need identical rendering. Identity is maintained through hair, palette, clothing masses, body type, weapon/device and silhouette.

Amended D-080, D-081 With one sprite per Active, the sprite carries the Active (device, silhouette, clothing for its use) and a palette tint; the portrait carries the person. Portraits come from an offline library assigned to each recruit deterministically. How closely a portrait must agree with the Active's sprite (body type, hair) is open — ../OPEN_QUESTIONS.md OQ-A2.