Tower material may visibly change according to its extraordinary property. Use familiar visual language when useful:
- Fire → orange / red / hot white.
- Cold → pale blue / cyan.
- Poison / corrosion → green.
- Electrical → yellow / white.
The game does NOT require visual originality at the expense of clarity.
COLOUR COMMUNICATES PROPERTY. SILHOUETTE COMMUNICATES FUNCTION. DETAIL COMMUNICATES ORIGIN.