Do not silently answer these during routine asset generation or writing. Their
live entries are in ../OPEN_QUESTIONS.md.
- Final frontier-settlement macro layout (amphitheater vs alternative).
Exact named human cultures/nations and their visual grammars.Amended D-294 Cultures are settled (§25); realm names are placeholders.- Final recruit role roster and gameplay taxonomy.
- Final Porter ability set and cargo-resource formulas.
- Exact creature roster/species families.
- Boss-specific architecture interaction rules.
UI visual language and information hierarchy.(Answered by D-445–D-448,../design/ui-style.md; refinement expected.)Exact pixel resolution / sprite scale / animation frame budgets.(Settled by D-274,../art/specs/sprites.md.)- Exact Tower-stone property distribution by floor/region. (The altitude bands are D-330; the property list gained corrosive and charged, D-328.)
- Final rules for undead visual design. (Partly answered by D-306 and D-331: possessed, the Tower's colour, wrong movement, §30.)
- Final relic taxonomy. (Partly answered 2026-09-25: bonus, risk and Doctrine relics, carried in the bag — GAMEPLAY §19; and D-305, §29.)
The town's presentation form.(Settled by D-275: walked.)Placeholders to be named.(Named 2026-09-29, D-345–D-350.)