- Premise: everyone wants the Tower, for different reasons.
- Tone: wonder, with cost.
- Outside: mundane. Everything strange comes from the Tower.
- The frontier: a neutral city-state of the Guild; nobody local but the Footfolk, a sixth realm (§25, §37).
- Standing: height, proved by a stone; worn as a relic; built as a grotesque house.
- Inside: no law, no food, no one lives there.
- Power: no magic, only technology called magic. The resource is Focus.
- Cartographers: the only way back.
- Porters: the most dangerous job.
- Climbers: the realm is what they wear; the climb is what happened to it (§39).
- Mystery: absence of explanation is not missing lore.
Above all:
The AI is allowed to invent assets. It is not allowed to invent answers.