Visual canon · §25 · for image generation

Creature production tiers

(Was UNIVERSE §16.)

Standard creature — PRODUCTION RULE

Must work on a generic side-on combat stage: ground-based or self-supporting, readable in side view, human-scale to several times human size, reusable on ordinary combat surfaces, with no required ceiling/wall/flooded arena, bespoke camera or multi-floor dependency.

Animation budget should plausibly fit idle, locomotion, attack, hit, death and optionally one special action.

Elite / unusual

May be larger or mechanically stranger, but still works on standard stages.

Boss / apex

May justify bespoke environment and mechanics, interact with architecture, occupy unusual elevations, span structures, exploit Tower physics or require special staging.

Standard creatures adapt to the Tower visually. Bosses may adapt to it mechanically.