Visual canon

About the visual canon

CANON · owner-only (../DECISIONS.md D-004). The Visual Bible, re-typeset 2026-09-25 from the owner's draft (../archive/VISUAL_BIBLE_original.md) with its content unchanged. Where a ruling changed it, the amendment is marked Amended D-0xx .

Primary visual reference: GAMEPLAY_VISUAL_MASTER_001 (../art/references/INDEX.md). The world's architecture, materials and creatures are UNIVERSE.md; how to generate assets is ../art/pipeline.md.

The gameplay presentation uses deliberately different rendering languages for WORLD, ENTITIES, IDENTITY ART and PHENOMENA. These differences are intentional. They must not be homogenised.